BREN WILSON character animation
ABOUT BREN WILSON
I am a 3D character animator with over 20 years of experience animating for games, television and independent films. I am available for freelance and contract projects, working remotely from my home in Austin, Texas, or traveling to your location to work on-site.
RESUME download pdf >
Primary Skillset
• Character Animation
• Character Rigging
• Motion Graphics
Secondary Skillset
• Modeling / Texturing
• Videography / Post Production
• 2D Animation (Flash)
• Compositing / Special Effects
FREELANCE 2007 - Present
Rabbit Content: Character animation for Snapdragon commercial
Shilo Design: Broadcast character animation using Maya with a variety of clients, including KFC, Hasbro Games, EA Games and Toyota
Digital Domain: Pre-vis animation character sequences for an upcoming film, "Paradise Lost"
WORK HISTORY
Portalarium May 2013 - Present
Animation Lead
• Leading a team of up to 3 animators, defining and maintaining animation style and quality for in-game assets
• Helping define animation pipeline and asset setup in Unity
• Character rigging for "humanoid" setup in Unity
• Character rigging for creatures
• Worked closely with programmers and designers to develop compelling animations for in-game combat using multiple weapon types
• Maintain balance between quick turnaround and high quality and consistency
Disney Interative Media Group / Playdom Interactive November 2011 - May 2013
Lead Character Animator
• Developed and maintained animation style for the product
• Animation of principle in-game characters and creatures
–Animated many 2D User Interface and info graphic elements
• Rigging
• 3D modeling / UV mapping
• Created Special effects using 3Ds Max and AdobeFlash
• Established and maintained the animation tools and production pipeline, export requirements etc.
NC Soft Inc. April 2001 – March 2009
Senior Animator / Lead animator
• Developed and maintained animation style for the product
• Animation of principle in-game characters and creatures
• Rigging
• 3D modeling / UV mapping
• Created Special effects using 3Ds Max and proprietary particle system
• Established and maintained the animation tools and production pipeline, including export requirements, database relationships, publishing, and state machine framework
• Responsible for hiring, managing, and directing a team of 3 to 5 animators and special effects artists.
• Principle director for a 6-day, 500+ asset motion capture shoot.
Origin Systems 1996 – 2001
Lead Animator / Ultima Online 2
• Assisted in establishing the initial animation production pipeline and assets
• Responsible for hiring and managing a team of animators and special effects artists
• Managed / directed motion capture shoot
Lead Animator / Ultima Online (plus expansions: The Second Age and Third Dawn)
EDUCATION
• Art Institute of Dallas – Associate of Applied Arts/Computer Animation and Multimedia
• Art Institute of Dallas – Associate of Applied Arts/Music and Video Business
—Awarded Full Scholarship
SOFTWARE KNOWLEDGE
• Autodesk 3Dstudio Max
• Autodesk Maya
• Adobe Photoshop
• Adobe Flash
• Adobe After Effects
• Adobe Premiere