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Primary Skillset
• Character Animation

Secondary Skillset
• Character Rigging
• Modeling / Texturing
• Compositing
• Motion Graphics
• Particles / Special effects
• Videography / Post Production
• Match Moving


Freelance
2007 - Present

Shilo Design
Broadcast character animation using Maya

• KFC – “Roughin the Wallet” and "Crush"
—Animated all EA Madden NFL Characters in a :30 and :15 second commercial spot promoting KFC's Grilled chicken and the release of Madden NFL 10.


• Hasbro Games - "Clue Secrets and Spies"
—Animated various characters within the 90 second trailer for the updated version of the board game "Clue" including a dynamic 2 character fight scene on a high wire.


• Toyota Camry – “How Many Chiuahuahs...?” and "How Many Ladybugs...?"
—Animated background chihuahuas
—Animated main ladybug


• EA Games - "Mercenaries"
—Animated 3 character fight sequence


• Toyota Scion – “The Little Deviants”
—Animated various background characters

• Toyota Scion – “Pitstop” (the Little Deviants – part 2)
—Animated various background characters

• Burma PSA
—A short film to raise awareness on the Burmese peoples peaceful protests against their military government’s notorious human rights violations. I animated the flowers bursting open and floating through the air.

 


NC Soft Inc.
April 2001 – March 2009

Senior Animator / Lead animator
Creative/Technical
• Developed and maintained animation style for the product
• Animation of principle in-game characters and creatures
• 3D modeling / UV mapping/weighting, rigging, and in-game quality assurance
• Created Special effects using 3Ds Max and proprietary particle system
• Established and maintained the animation tools and production pipeline, including export requirements, database relationships, publishing, and state machine framework

Management
• Responsible for hiring, managing, and art directing a team of 3 to 5 animators and special effects artists
• Responsible for building and maintaining schedules and asset lists for character, creature, and world animation content.
• Managed outsource animation team, establishing and monitoring workflow and content integration. Over 250 animation assets were outsourced.
• Maintained both technical and quality standards for all outsourced animation content.
• Principle director for a 6-day, 500+ asset motion capture shoot.
—Auditioned over 25 martial arts and classical actor candidates to build a top quality, 5 person talent team.
—Directed all talent and scripted all creative content requirements.
—Managed all binary data delivery, review, clean-up, integration, and polish for in-game character system


Origin Systems
1996 – 2001

Lead Animator – Ultima Online 2
• Assisted in establishing the initial animation production pipeline
• Established, scheduled and maintained animation asset list for avatars and creature animations
• Responsible for hiring, and managing a team of animators and special effects artists

• Directed motion capture shoot and Data delivery

Artist – Modeler – Ultima 9 Ascention

Lead Animator – Ultima Online plus expansions (The Second Age – Third Dawn)


Education:
• Art Institute of Dallas – Associate of Applied Arts/Computer Animation and Multimedia
• Art Institute of Dallas – Associate of Applied Arts/Music and Video Business
—Awarded Full Scholarship


Software:
• Autodesk 3dstudio Max
• Autodesk Maya
• Adobe Photoshop
• Adobe Aftereffects
• Adobe Premiere
• Adobe Audition
• Apple Motion
• Anderson Technologies - Syntheyes